Another Free Mythical Pokemon Is Now Available For Pokemon Sun And Moon

The latest Pokemon giveaway from Sun and Moon has now begun. For a limited time, players have a chance to add the Mythical Pokemon Marshadow to their teams, making this the first time the rare Fighting/Ghost-type Pokemon has been available in the games.

To claim your Marshadow, US players will have to pick up a free download code from a GameStop store; those in the UK, meanwhile, will have to visiting “participating retailers” for their free code. Marshadow comes at level 50 and is equipped with Marshadium Z, which allows it to use the exclusive Z-Move Soul-Stealing 7-Star Strike once per battle. It also knows the following attacks:

  • Spectral Thief
  • Close Combat
  • Force Palm
  • Shadow Ball
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As with previous distributions, to redeem your code, you’ll need to select the Mystery Gift option from the games’ main menu and choose to receive your gift via code/password. Enter the download code you picked up and you’ll be able to retrieve Marshadow from the deliveryman waiting inside any Pokemon Center in Alola. Codes for Marshadow will only be available until October 23, so you’ll want to visit a store soon if you hope to get one.

In addition to Marshadow, Pokemon Sun and Moon players can also still receive a free Charizard for a limited time. To get the popular Fire-type, visit the electronics section of a participating Target store by October 14 to pick up a free download code. Today is also the last day you can receive the a special Pikachu wearing Ash’s cap from the Sinnoh region.

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Five Things To Know About The Evil Within 2

You’ve had three years to recover, but on October 13–a Friday the 13th to boot–Bethesda will invite players back to The Evil Within. Nothing will ever really make players truly ready for what twisted horrors are on the way, but here five things that might let you sleep a little better at night in the meantime.

You Know What She Did, Your Daughter?

While the first game’s ending gave the impression protagonist Sebastian Castellanos might still have a bit of a Ruvik problem, The Evil Within 2 will go a different direction. Sebastian, fired from the police force for all his crazy talk about terrifying hell dimensions and giant guys wielding meat tenderizers, finds out that his daughter is still alive and is being held captive by shady corporation Mobius. She’s being used to power a new STEM machine, which for those just tuning in, can create virtual worlds generated by the user’s mind, ideally controlled by a greater, “parent” minds.

Lily’s mind has created the small town of Union which, because this is The Evil Within, is now falling apart and playing host to a neverending nightmare. Sebastian is now on a quest to go to Union to save her, because what has ever gone wrong for a survival horror protagonist going to an evil town to rescue his daughter?

You Opened It, We Came

Compared to the linear corridors and claustrophobic spaces of the first game, the city of Union widens its perspective a bit, which gives players massive areas to traverse, with multiple ways to advance the story, backtrack, and find side missions. A new item, The Communicator, will help Sebastian with navigation and finding these new exploration opportunities. Not that the alternate paths are likely to be any less traumatizing, but it’s nice to have options.

Welcome To The Losers Club

Sebastian’s last trek into a STEM controlled mind had him going it mostly solo, with Ruvic scattering his team at every given opportunity. This time, he’ll have a little more help from the sidelines, with fairweather double agent Juli Kidman providing a friendly voice over Sebastian’s radio. And the Mobius forces stranded in Union may be more willing to put a bullet into the screeching beasts coming for their vital organs than they are putting one into Sebastian.

Give Me Back My Hand(held)

As it is with a lot of releases, the question’s come up of whether Switch-owning folks should sit back and hold out for the horror to come to the console/handheld hybrid. Gamespot managed to get Shinji Mikami, who directed Evil Within, but stepped into the producer role for the sequel, to weigh in. The short version? Maybe.

“I think a Switch version would be interesting. I’d like to try it if I had the chance. First I’d like to buy a Switch myself. I had to borrow Zelda with the Switch from another staff member to play it.”

Long Live The New Flesh

While Sebastian might have a few allies also dedicated to the cause of getting out of Union alive, there are at least two folks walking the streets who happen to think things are just fine as it is. Namely, Father Theodore, a priest who has his eye on making hell a place on Earth, and Stefano Valentino, a photographer who believes Lily could be the key to making a bloody art horror masterpiece.

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Fear Effect Sedna Release Window Revealed

Fear Effect Sedna, the crowdfunded sequel to the original action adventure game, will be released in early 2018.

The launch window was revealed on Twitter, along with the announcement that, in addition to Xbox One, PS4, and PC, the game will also be released for Nintendo Switch.

Fear Effect Sedna is being developed by French indie studio Sushee. The game had a successful Kickstarter campaign last year, and is said to be a new Fear Effect with completely new gameplay, rather than being Fear Effect 3.

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SNES Classic Hacked To Play More Games

The Super NES Classic Edition boasts an impressive lineup of the original console’s games, plus a long-lost, unreleased one in Star Fox 2. But just like its predecessor, the SNES Classic comes with no official means for playing anything other than those games. There’s no Virtual Console-style digital library to purchase games from, nor can you pop in an original SNES cartridge if you still have one lying around. Yet just like the NES Classic Edition, hackers have found a way to expand what the system is capable of.

Using an updated version of a tool called HackChi–also used to hack the NES Classic–it’s possible to load more games onto the SNES Classic by connecting it to a PC. Due to the fact that the system is loaded with 300 MB of storage, only a fraction of which is actually used by the officially included games, it’s possible to load dozens of additional games. The video below, for instance, showcases a system that now has more than 200 of them. As you can see, it’s even possible to add box art and tweak various options so that these added games appear no different from those that are officially supported. They don’t even necessarily have to be SNES games to work.

You can also use HackChi to address one of the annoying, if ultimately minor oversights of the SNES Classic: the absence of a Home button. In order to bring up the system’s menu (either to switch games or access save states for what you’re currently playing), you have to physically push a button on the system itself; there’s no option to do this on the included controller. HackChi allows you to implement your own controller shortcut.

As you might imagine, however, there are some things to keep in mind. Doing anything like this runs the risk of bricking your console–and although Nintendo suggests they’ll be easier to get than the NES Classic, that’s still a risk you may not want to take. It also requires obtaining ROMs for the games you want to install, which is both illegal and risky.

There are plenty of games we would have have liked to see on the SNES Classic, but what you get out of the box is still a fantastic offering. For more, you can check out our SNES Classic Edition review. The system is hard to come by, but we’re tracking how to buy a SNES Classic–it’s already shown up in stock again at GameStop since launch.

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