Fighter |
Move |
Change |
Common for All Fighters Using Shields (Link, Young Link, Toon Link, Hero) |
Basic Movements |
Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield. |
All Fighters |
FS Meter |
Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode. |
All Fighters |
— |
The max combo count in Training will stop counting when the opponent can move |
All Fighters |
Item Attack |
Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item. |
All Fighters |
Item Attack |
A fighter on the ground will now be launched after one hit from the Thwomp assist trophy. |
Mario |
Basic Movements |
Adjusted the vulnerability when waking up from sleep to match other fighters. |
Donkey Kong |
Basic Movements |
Adjusted the vulnerability when waking up from sleep to match other fighters. |
Link |
Basic Movements |
Adjusted the vulnerability when waking up from sleep to match other fighters. |
Link |
Up Special |
Shortened launch distance when the full combo doesn’t connect. |
Samus |
Basic Movements |
Adjusted the vulnerability when waking up from sleep to match other fighters. |
Samus |
Up Smash Attack |
Shortened launch distance when the full combo doesn’t connect. |
Dark Samus |
Up Smash Attack |
Shortened launch distance when the full combo doesn’t connect. |
Yoshi |
Side Smash Attack |
Reduced the range opponents will be pushed while charging. |
Fox |
Basic Movements |
Adjusted the vulnerability when waking up from sleep to match other fighters. |
Peach |
Neutral Special |
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. |
Peach |
Up Special |
Shortened launch distance when the full combo doesn’t connect. |
Daisy |
Neutral Special |
When blocking an attack from the rear, Toad’s counterattack will hit opponents easier. |
Daisy |
Up Special |
Shortened launch distance when the full combo doesn’t connect. |
Bowser |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Sheik |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Mewtwo |
Basic Movements |
Reduced the area of the tail that can take damage. |
Mewtwo |
Up Smash Attack |
Increased the amount of time hit detection lasts. Extended launch distance. |
Mewtwo |
Down Smash Attack |
Reduced vulnerability. |
Mewtwo |
Backward Throw |
Increased power. |
Mewtwo |
Side Special |
Increased attack speed. Increased the speed to reflect projectiles. |
Mr. Game & Watch |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Pit |
Neutral Attack 1 |
Increased attack speed. |
Pit |
Up Tilt Attack |
Reduced vulnerability. |
Pit |
Down Smash Attack |
Extended launch distance when hit with the first attack. |
Pit |
Back Air Attack |
Reduced vulnerability when landing after using the move. |
Pit |
Down Air Attack |
Extended launch distance when hitting an opponent in the air with a meteor effect. |
Dark Pit |
Neutral Attack 1 |
Increased attack speed. |
Dark Pit |
Up Tilt Attack |
Reduced vulnerability. |
Dark Pit |
Down Smash Attack |
Extended launch distance when hit with the first attack. |
Dark Pit |
Back Air Attack |
Reduced vulnerability when landing after using the move. |
Dark Pit |
Down Air Attack |
Extended launch distance when hitting an opponent in the air with a meteor effect. |
Zero Suit Samus |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Snake |
Basic Movements |
Adjusted the vulnerability when waking up from sleep to match other fighters. |
Pokémon Trainer |
Other |
The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge. |
Ivysaur |
Down Air Attack |
Reduced the range of the strong launching attack. Shortened the launch distance when the weak launching attack hits. |
Ivysaur |
Side Special |
Reduced attack speed and increased vulnerability. |
Ivysaur |
Up Special |
Shortened launch distance for the high-damage range when using the attack in the air. |
Charizard |
Side Tilt Attack |
Extended launch distance when hit in the high-damage range. |
Charizard |
Side Smash Attack |
Increased power. Extended launch distance. |
Charizard |
Up Smash Attack |
Shortened launch distance when the full combo doesn’t connect. |
Charizard |
Neutral Air Attack |
Increased the amount of time hit detection lasts. Reduced vulnerability when landing after using the move. |
Charizard |
Forward Throw |
Extended launch distance. |
Charizard |
Side Special |
Increased the speed of the edge-grab timing. |
Lucas |
Dash Attack |
Increased the amount of time hit detection lasts. |
Lucas |
Side Tilt Attack |
Increased the range at the beginning of the move. Extended launch distance when hit in the high-damage range. |
Lucas |
Up Smash Attack |
Extended the invincibility time at the start of the move. |
Lucas |
Up Air Attack |
Reduced vulnerability. |
Lucas |
Side Special |
Reduced vulnerability when landing after using the move. |
Sonic |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Olimar |
Side Smash Attack |
Increased the distance for Purple Pikmin. Increased the amount of time hit detection lasts for Purple Pikmin. |
R.O.B. |
Neutral Attack 1 |
Reduced the amount of time opponents will be in the damage animation when hit with the tip’s attack range. |
Toon Link |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Villager |
Up Smash Attack |
Made it easier to hit multiple times. |
Rosalina & Luma |
Basic Movements |
Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following. |
Rosalina & Luma |
Neutral Attack 1 |
Luma will be in front when reversing the attack. |
Rosalina & Luma |
Side Smash Attack |
Luma will be in front when reversing the attack. |
Rosalina & Luma |
Up Smash Attack |
Luma will be in front when reversing the attack. |
Greninja |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Little Mac |
Neutral Attack 3 |
Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability. |
Mii Brawler |
Basic Movements |
Reverted falling speed to match version 3.0.0. |
Mii Brawler |
Neutral Special 2 |
Increased attack speed. Extended launch distance. |
Mii Brawler |
Up Special 1 |
Extended launch distance. |
Mii Swordfighter |
Neutral Special 3 |
Made it easier to hit multiple times. |
Mii Gunner |
Up Smash Attack |
Made it easier to hit multiple times. Shortened launch distance when the full combo doesn’t connect. |
PAC-MAN |
Neutral Special |
Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special. |
Ryu |
Basic Movements |
The attack after a perfect shield will be unleashed after facing the opponent. |
Ken |
Basic Movements |
The attack after a perfect shield will be unleashed after facing the opponent. |
Corrin |
Side Smash Attack |
Extended launch distance. |
Corrin |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Corrin |
Side Special |
Reduced vulnerability when jumping after stabbing the ground. |
Corrin |
Up Special |
Extended vertical and horizontal distance. |
Bayonetta |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Ridley |
Up Smash Attack |
Increased the amount of time hit detection lasts. Extended launch distance. |
Ridley |
Back Air Attack |
Increased power. |
Ridley |
Up Air Attack |
Increased the high-damage range. Made easier to hit the high-damage range. |
Ridley |
Dash Attack |
Increased attack range. |
Ridley |
Side Special |
Reduced vulnerability when jumping after grabbing an opponent. Extended launch distance when throwing an opponent at the edge. |
Ridley |
Up Special |
Increased attack speed. Increased movement speed. |
Simon |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Richter |
Down Air Attack |
Immediately descend when using the attack after being launched. |
Isabelle |
Basic Movements |
Extended distance of forward and backward dodging. |
Isabelle |
Neutral Attack 1 |
Made it easier to hit multiple times. |
Isabelle |
Up Smash Attack |
Extended launch distance. |
Isabelle |
Side Special |
Extended launch distance of upward throws. Increased the speed of the grab detection. |
Isabelle |
Down Special |
Increased attack speed of the Lloid attack. |
Piranha Plant |
Dash Attack |
Adjusted launch angle. |
Piranha Plant |
Up Tilt Attack |
Reduced vulnerability. |
Piranha Plant |
Side Special |
Capped the attack-power increase when repeatedly reflected. Increased attack speed. Increased the amount of time hit detection lasts. |
Piranha Plant |
Down Special |
Reduced vulnerability. Increased the power against shields. Shortened the charge time until reaching max charge. |
Joker |
Down Special |
While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected. |