Halo Boss Talks Rating System; Nothing Decided Yet For Halo Infinite

2015’s Halo 5: Guardians was the first Halo FPS to ever receive the ESRB’s T-for-Teen rating. All previous Halo FPS games were rated M-for-Mature, which was a curious thing given the subject matter and non-graphic depictions of violence. Some are now wondering if Halo Infinite will return to the franchise’s M-rating or stick with T, or even something else.

A fan asked Halo franchise director Frank O’Connor about this on Twitter, saying they hope Microsoft makes Halo Infinite an M-rated game featuring more blood. O’Connor didn’t get into specifics about what Halo Infinite will be rated–the game is still a while off–but he did speak at a high level about the ratings process for Halo games.

“We don’t pick our ratings and the ratings can change with the times, or the fidelity of content or sociopolitical trends and they’re all different per region,” he said. “We’ve never meaningfully pursued or evaded things that don’t work in our games to either shock or soften the atmosphere.”

“Don’t get me wrong – we can guess in some regions and stuff like The Flood, performance affecting shades, the legendary but rarely seen decapatron, naturally changes reception – but we’re not gonna shove Shining elevators or candy drops to drive reception in either direction.”

O’Connor went on to say that Microsoft has in the past removed things from Halo games “in [an] abundance of caution,” but that’s usually only for geo-political matters. O’Connor also reminded fans that Halo 2 for Windows Vista on PC featured an image of a human butt hidden in the code; Microsoft had to delay the game to remove the code.

“[We have] taken out things before in abundance of caution,” he said. “but typically that’s geops stuff – a Marine name that’s a curse word in Jabrovian, or pretend sci-fi flag that looks like real flag. & one time a human butt hidden deep in a PC product. It’s not called CheeksGate but it should be.”

O’Connor added that ratings are meant to be “thoughtful appraisals of the sum of the parts,” which take into account the tone, humor, and music holistically. Multiplayer, however, is a “different animal,” O’Connor said, and that’s why you sometimes see the “experience may change online” rating for games like Halo.

Halo 5’s T-rating might have helped drive sales further because some parents might be worried about M-ratings, according to Xbox marketing boss Aaron Greenberg

There are Halo games that have received Teen ratings in the past, but both–Halo Wars and Halo: Spartan Assault–were spinoffs that took very different approaches to the core series.

Halo Infinite was officially announced at E3 this year. At the show, Microsoft revealed the name of the title and showed off a trailer for the game’s new engine, Slipspace. The company has yet to show off the game itself yet, however, but we do know it is coming to both Xbox One and PC. There is an intriguing rumour that claims Microsoft is planning to launch the game in two parts–first the single-player in 2019, with multiplayer coming in 2020.

Plot Isn’t the Draw for Marvel’s Spider-Force

With Spider-Geddon #2 now on the stands, the floodgates have truly opened as far as event tie-ins go. Spider-Force is one of several books featuring a team of multiverse-spanning heroes carrying out a specific mission. In terms of the plot and relevance to the main Spider-Geddon event, Spider-Force isn’t much to write home about. But for those who want to see Christopher Priest return to the Spider-Man franchise after a several decade absence, this book has a bit more to offer.

Spider-Force niche in the larger tapestry that is Spider-Geddon centers around Solus, father of the spider-devouring Inheritors. The crystal containing Solus’ essence is still marooned on the irradiated world where the Inheritors were held prisoner. Kaine is now charged with leading a strike force of various Spider-Men and women in order to destroy the crystal before Verna can revive her father. In other words, a fairly straightforward and unremarkable premise. Most of these tie-ins seem to revolve around a motley group of heroes chasing some MacGuffin or another, and there’s little sense that the events of this series will wind up having huge ramifications on the core miniseries.

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Red Dead Redemption 2 Soundtrack Features Willie Nelson, Nas, Josh Homme, And More Huge Names

If you’ve been playing Red Dead Redemption 2, you’re no doubt aware of the open-world game’s lovely music and overall sound design. But you might not have known or noticed that the soundtrack also features some massive names in music who performed songs for it.

Woody Jackson returns from Red Dead Redemption 1 to compose the second game’s soundtrack, with further production and arrangement work by Jeff Silverman, who previously worked with Aloe Black. Colin Stetson, who previously worked with Bon Iver, did additional work on the score and orchestration, as did David Ferguson (Johnny Cash’s engineer), David Ralicke (Beck, Sons of Anarchy), Gabe Witcher (Punch Brothers, True Detective), Luke O’Malley, Mario Batkovic (of Geoff Barrow’s Invada), Matt Sweeney (Chavez, Superwolf, Iggy Pop, Bonnie Prince Billy), Rabih Beaini, and Senyawa.

More than 110 other musicians also contributed to the soundtrack, including Kanye West collaborator Arca, as well as Queens of the Stone Age drummer Jon Theodore.

As you might have noticed already, Red Dead Redemption 2 also features a number of vocal moments over music, and all of them were produced by Grammy-winner Daniel Lanois. He previously worked with Bob Dylan, Neil Young, and Willie Nelson.

Speaking of Willie Nelson, he did vocal work on the game alongside Queens of the Stone Age singer Josh Homme, rapper Nas, singer-songwriter D’Angelo, and musician Rhiannon Giddens. Ferguson, who was Johnny Cash’s engineer, also produced and performed an original song for Red Dead Redemption 2.

In a blog post, Rockstar Games said it will share more details about Red Dead Redemption 2’s music and availability in the time to come. Here’s to hoping Rockstar releases the music everywhere, while a special edition vinyl version would be a treat as well.

Red Dead Redemption 1 featured Bill Elm as a co-composer alongside Woody Jackson. However, Elm is apparently not involved at all with Red Dead Redemption 2, for reasons that have yet to be explained. We’ve contacted Rockstar for comment, and we’ll update this post with anything we hear back.

DC’s Drowned Earth Features Epic Carnage and a Familiar Plot

With the Aquaman movie hitting theaters in less than two months, DC needs a new reader-friendly, Aquaman-centric event comic that can give newcomers a primer on all things Atlantis. Drowned Earth definitely fits that bill. This one-shot special kicks off a crossover between the ongoing Justice League and Aquaman comics. Some of the beats in this issue are overly familiar, but it serves as an engaging start to this crossover all the same.

Fans of 2013’s Throne of Atlantis crossover will find themselves in comfortably familiar territory. Once again Aquaman takes center stage in a conflict that involves the surface world being flooded by an oceanic enemy. The key difference this time being that this enemy hails from the stars and harbors just as much resentment toward Atlantis as it does the rest of the world.

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